Factorio Mods and Stuff

SA List

Current playthrough:

It's a vanilla playthrough. No mods.

1.1 pY Mods List

The pY playthrough I finished was started on pYs recommended defaults. The main changes is it turn off pollution and biters, plus makes resources spawn less frequently with higher richness.

Base:

pY mods pack (installs latest versions of all pY mods)
RedRafe's PY Tweaks

Trains:

Project Cybersyn - Logistics Train Dispatcher
Automatic Station Painter
Automatic Train Painter
Better Train Horn
Fluid Wagon Color Mask
Manual Trains at Temp Stops
Train Mode Switcher
Train Saver
Train Trails
Vibrant Trains

Toys:

AAI Loaders (using default lubricated configuration)
AAI Signal Transmission
Equipment Gantry

Visuals:

Belt Visualizer
GUI Unifyer
Lighted Electric Poles +
Pipe Visualizer
Realistic Decoration Cleanup
Show Max Underground Distance
Stats GUI
Text Plates
Thicker Power Wires
Tinted Ghosts
Underground Indicators, Fixed

Quality of Life:

Auto Deconstruct
Auto Trash
Automatic Underground Pipe Connectors
Blueprint Tools
Belt Reverser
Bottleneck Lite
Calculator UI
Even Distribution Lite
Factory Planner
Factory Search
Filter Helper
Milestones
Module Inserter Extended
Mouse-over Construction
No Equipment Grid
Ore Eraser
Bot Recall, Fixed
Picker Dollies
Picker Inventory Tools
Quality of Life Research (only reach research is enabled - all other qol researches disabled)
Rate Calculator
Recipe Book
Remote Configuration
Resource Highlighter
Simple Landfill Mining
Solar Calc
Squeak Through
Text Plates
Vehicle Snap
Wire Box Tool

1.1 SE/K2/VBZ Mods List

The SE/K2/VVBZ playthrough map generation is using Space Exploration Defaults for settings and making science x10 more expensive - everything else for map generation (resources, biters) are all normal as far as that preset is concerned.

This run was abandoned due to lack of time before 2.0 and I have no plans to return to it.

Base:

Space Exploration 0.6
Krastorio 2
Reach set to x4 distance. K2 loaders and containers disabled in favor of their AAI equivalents.
Very BZ
Notable Metals
Salt & Chlorine

Combat:

Bullet Trails
Combat Mechanics Overhaul

Trains:

Automatic Station Painter
Automatic Train Painter
Better Train Horn
Fluid Wagon Color Mask
Manual Trains at Temp Stops
Train Control Signals
Train Groups
Train Mode Switcher
Train Saver
Train Schedule Helper
Train Autofill
Vibrant Trains

Toys:

AAI Loaders (using default lubricated configuration)
Equipment Gantry

Visuals & Sounds:

Belt Visualizer
Cheater Mod (its not actually cheats - just meme sounds for speakers)
Enhanced Map Colors
Lighted Electric Poles +
Pipe Visualizer
Realistic Decoration Cleanup
Show Max Underground Distance
Stats GUI
Text Plates
Thicker Power Wires
Underground Indicators, Fixed

Quality of Life:

Auto Deconstruct
Auto Trash
Automatic Underground Pipe Connectors
Blueprint Tools
Belt Reverser
Bottleneck Lite
Calculator UI
Even Distribution Lite
Factory Planner
Factory Search
Filter Helper
Milestones
Module Inserter Extended
Mouse-over Construction
No Equipment Grid
Ore Eraser
Picker Dollies
Picker Inventory Tools
P.U.M.P.
Rate Calculator
Recipe Book
Resource Highlighter
Simple Landfill Mining
Solar Calc
Vehicle Snap

Blueprints

ElderAxe's 4 Lane Chunk Snapped RHD Tracks
ElderAxe's 2 Lane Chunk Snapped RHD Tracks
Belt Balancers
Mikelat's custom SE rail blueprints
Other blueprints you'll see me using are often ad-hoc and I make it as I go. They should be mostly available in the save file you can download in the "Saves" tab above.

Saves

The below link is automatically kept up to date with my current saves. It should automatically be updated with my latest save game roughly 30 minutes after I finish streaming.

I play factorio on steam under the lates experimental branch in betas, so you'll probably need to switch to that to load my saves.

Important note: Remember if you download the save as a zip file, you must extract that zip file (because factorio saves are zip files too). If you don't download as zip then you don't need to extract anything. I know, confusing.

Download them